

Unless otherwise noted, most information on this wiki about RCT2 directly applies to OpenRCT2 as well.
#Openrct2 ports update
OpenRCT2 aims to continue where RCT2 left off, making it an update to RCT2 in a similar way RCT2 acted as one to RCT1, or how Loopy Landscapes acted as one towards the base installation of RCT1. On 15 October 2015, this process was finished, making the game independent (except for graphics, sounds and objects), and easier to port to other systems.

In order to keep the game playable and testing easier, OpenRCT2 called into the original RCT2.EXE for functions it did not yet have itself, replacing these functions bit by bit with its own code. It seemed logical to me to store the data files in ~/.Development of OpenRCT2 was started on 2 April 2014 by Ted 'IntelOrca' John, with the project making steady development progress due to the efforts of other volunteers contributing towards its development. It was a bit confusing fighuring out where to extract the assets too also - usage would increase if the task coul be automated im sure like In any case one cool thing i can see is viewing the park at 4k high res. Maybe paning is confined to 16:9 monitors. Great work, I noticed on 1600x1200 that moving the cursor to the right doesnt pane. I'm actually a bit surprised, writing your post probably took you more effort than giving OpenRCT2 a try and answering all the questions you may have. These are just a few of the items that we have, but hopefully that should be enough to get you to try it out and decide for yourself. * many tools for easier advanced building. * support for any resolution you may have with resizeable window and borderless fullscreen I do develop OpenRCT2, though, and can name some of the improvements: I cannot comment on what's the experience like when running vanilla with Wine (OpenRCT2 also works with Wine), because I never bothered. Quoting: janisozaur Quoting: Ray54please say what are the advantages/disadvantages of running it under OpenRCT2 as compared with Wine. That also shows what they've already done for the next release too.
#Openrct2 ports full
See the full changelog of this release on github.
#Openrct2 ports android
Not that it's related to Linux, but the game engine now also supports OpenBSD and Android too! Surprisingly, looking at the server list there's even people playing it online right now.Īs expected, there's tons of bug fixes since the engine is still in the reasonably early stages (while being quite playable!). There's also now an option to display guest expenditure and they fixed many sources of desync when playing online. The entrance fee for parks can now be set up to £200, so you can rake in the cash from your visitors. They've also added in more cheats like being able to claim all land or disable rides ageing. The game will now actually start up on the display it was last on, which sounds really damn helpful. In release 0.1.0 they've worked on some better multi-monitor support. This open source game engine needs the files from the original game, which you can find at GOG. A good one to keep an eye on for fans of RollerCoaster Tycoon 2, as OpenRCT2, the open source game engine has been updated again recently.
